![]() ![]() So by doing for example $actor1 the entire file size is treated as if it was one actor as opposed to 8 actors this is often used in RPG maker for very big sprites to save data.Īs i said before, adding a $ before the name of your file will make RPG maker treat it as 1 entire 3 by 4 section. adding a $ before a file makes RPG maker treat that file as 1 entire 3 by 4 section regardless of size. one example being this oneĪlso in case you don’t know. you can make them manually, but there are for sure resources out there that help you get started. The reason i bring this up is you don’t need a particular program to make bigger sprites. One thing to consider however is of course file size and storage it uses and if you sprite is too big it may cover the entire screen making it hard to navigate around the maps. as long as it can be divided using this 4 by 2 rule. but nothing is stopping you from using double or more the file size, you can go as big as you like. Now the interesting thing here is that there is NO limit to how big this file can be. Now this is default and each “actor” takes up 1/8th of this file using the 4 by 2 rule. ![]() A general rule with RPG maker starting from at least VX is that normally a sprite file is divided in 4 by 2 sections. ![]()
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